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The sofa was for a realtime pseduo-ArchViz environment, one of the challenges in environments like this is how close the user can place their eyes up to geometry, so it's essential their shapes hold up.

In the UE4 scene I was also responsible for the photo frame, and various assets throughout the scene which aren't seen in these images.

Email: Adam.NieldZD@Gmail.com

 

 

 

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