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The sofa was for a realtime pseduo-ArchViz environment, one of the challenges in environments like this is how close the user can place their eyes up to geometry, so it's essential their shapes hold up.

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In the UE4 scene I was also responsible for the photo frame, and various assets throughout the scene which aren't seen in these images.

Email: Adam.NieldZD@Gmail.com

 

 

 

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